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Looks like this is where I'm gonna be putting my schoolwork over the year.

Friday, January 27, 2012

Paper Animal Template

Principle Of Animation #12-Personality

This principle of animation is mostly made up of the correct application of the other principles in order to create a believable and strong personality for an animated character. A large part of this principle is the actions that the character performs under different conditions in order for people to figure out his reactions and personality so that the animation is more interesting to watch

Friday, January 20, 2012

Principle Of Animation #11-Appeal

Appeal is the principle of design that relate to things that people want to see, or appeal. This includes everything, including using the other principles of animation and sound to make a character interesting.

Principle Of Animation #9- Straight Ahead Action

This and pose-pose action are methods of actually animating the video. The first is when each frame is drawn individually, and the latter is when the major keyframes are drawn and the rest are generated by computers.

Principle Of Animation #8-Follow through

Follow through is the opposite of anticipation. Unlike the action before the action, the follow through is the action that happens after the main event, for example the persons arm continuing to rotate through after throwing the baseball.

Principle Of Animation #7-Secondary Action

A secondary action is an action that creates realism and interest in animation. It has to be used to compliment the action, as to not draw away attention from the main scene, like people walking in the background. It has to be used to make the seem scene more natural and interesting.

Principle Of Animation #6-Squash and stretch

Squash and stretch is a way of deforming an oject to accent its rigitity and the motion that it shows, for example, having a rubber ball compress as it hits the ground and stretch as it leaves.